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We want our pupils to be esafe, inspired and innovative, ready to work in the future. We use a range of technology to enhance the learning experience, though technology is not a substitution for pencil or paper, it is used to help deliver rich, multimedia ideas in a creative way.
We aim for all pupils to understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation. Pupils at Mossbourne Riverside will be able to analyse problems in computational terms and have repeated practical experience of writing computer programs in order to solve such problems. Our pupils will evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
Most importantly our pupils will be responsible, competent, confident and creative users of information and communication technology.
Our computing curriculum aims to evolve at the same rate as the digital world around us and teaches our pupils to be ready and to embrace these changes. Our pupils learn how to confidently use technology to enhance their learning, share with others and develop computational thinking skills. All lessons incorporate digital citizenship to ensure children have the skills to remain safe online, both in and out of our academy. The curriculum is divided into three parts, namely Information Technology (IT), Digital Literacy (DL) and Computer Science (CS), which are covered during the course of the year in the form of units linked to IPC, allowing us to teach computing in a cross-curricular context, linking it to knowledge, skills and understanding acquired through our half termly topics. Our pupils are expected to be able to apply their computational skills across a range of hardware, namely: iPads, programmable toys and laptops. Digital learning is a strong feature in all of our lessons, allowing our pupils to apply the skills and knowledge gained during computing lessons across the rest of the curriculum. This allows our pupils to choose to augment, modify and redefine their learning through the use of a creative toolkit of applications available to them on their classroom iPads allowing them to be digital creators and to become active participants in a digital world.
Key Stage 1
Computer Science lessons are taught to develop thinking and analytical skills. The core foundation of all learning is to promote computational thinking. To do this our pupils are taught how to create basic algorithms utilizing unplugged activities which are designed to promote computational thinking without using devises. Our pupils are able to learn about key concepts of computer science through these activities. They then build on these skills by programming beebots and blue bots to navigate maps and obstacles and learn to design a number of programs using ScratchJnr on the iPads. They are taught how to make predictions, test and debug their programs. Pupils learn to be resilient, good collaborators and communicators and develop their logical reasoning during these lessons. Information technology lessons teach children in KS1 how to create, store and edit digital content. This is in the form of images, video, audio and word processing. They are taught how to use multiple applications to achieve an end product, use search engines to research topics and share their work safely through e-safety lessons.
Key Stage 2
In Computer Science lessons our children build on their prior knowledge of algorithms. They then start to learn additional concepts of computer science such as repetition, simulation, decomposition and how to use abstraction to simplify problems. As in KS1 our pupils are still supported by teaching key concepts through unplugged activities. They apply this computational thinking in a number of creative projects during the course of the year. We teach using Scratch 3.0, HTML, Beebots, laptops and Spheros.
In IT lessons KS2 pupils learn how to create, store and retrieve digital content in the form of audio, video, images and word processing. They use a wide variety of applications to create ebooks, presentations, movies, animations and music and are able to use multiple platforms when creating a project. Digital safety is taught when using search technologies for research purposes and our pupils are taught about search engines, networks and the history of the internet as well as data handling.